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Tuesday, July 1, 2014
E3 FIRST LOOK:COMBAT TAKES A HIGH-TECH TURN IN CALL OF DUTY: ADVANCED WARFARE

E3 FIRST LOOK:COMBAT TAKES A HIGH-TECH TURN IN CALL OF DUTY: ADVANCED WARFARE


“Power changes everything.”

We’ve noted before that the tagline for Sledgehammer Games’ Call of Duty: Advanced Warfare is a key idea to keep in mind as you process new details on this latest entry in the shooter series, and that definitely holds true after our E3 first look.

Call of Duty has officially transitioned into science fiction, albeit a very near-future (and grim) vision of the genre in which corporations lock horns with first-world governments and boost-assisted soldiers spring around the battlefield like never before. For those that constantly demand fresh ideas in their annual Activision shooters, look no further. Advanced Warfareappears to deliver.



Story/Concept

Don’t mess with Texas Instruments. 

The key focus for Sledgehammer in crafting Advanced Warfare‘s story is showcasing the rise of the privately-owned military force. Imagine a present-day “military contractor” like Academi (formerly Blackwater) growing an army large enough to challenge one of the world’s superpowers. How would that play out?


Call of Duty: Advanced Warfare sets its story in the mid-21st century, with the PMC known as Atlas, run by Jonathan Irons (Kevin Spacey), declaring war on the United States after numerous failed attempts to convert foreign nations into democratic societies. Irons is fed up with so-called peace efforts, and he seeks to shift the global power balance in his favor.


A soldier’s journey. 


Advanced Warfare features a single protagonist, Mitchell, with the story following an eight-year trajectory that begins in Seoul, Korea with an invasion by northern forces. Mitchell enters the fray as a young Marine in this opening level of the game, the one showcased during Microsoft’s E3 press conference. A later level, demoed behind closed doors, picks up with Mitchell and his squadmates investigating a suspected bio-weapons facility.

It begins with one of the series’ trademark sneak-and-follow sequences, with Mitchell and his CO advancing on the suspected facility — deep in a remote forest — under the cover of night. The level picks up just after the two are spotted by a sniper while a spotlight-equipped chopper circles above. Their mad dash to safety ends with a scramble up a rock face, followed by a slow creep past enemy forces with the help of high-tech cloak suits.

They eventually link up with two more squadmates and make their way into the facility to complete their data theft mission. A triggered alarm escalates the tension in the final third of the mission, with a rushed firefight through the facility and an escape that puts Mitchell at the controls of a powerful hover-tank equipped with a cannon, machine guns, cluster rockets, and an EMP blast.


Gameplay

Suit up. 

The heart of what’s new in Call of Duty: Advanced Warfare is realized in every soldier’s exe-skeleton-enhanced Exo suit. Enhancing standard movement controls — in single-player, multiplayer, and co-op — are boost abilities that allow for powered high jumps and boost-assisted strafe dashes to the left, right, and back.

It’s a subtle shift, and one that’s going to require proper hands-on time to really get a sense of, but there’s promise here for a very different approach to Call of Duty’s action than we’ve seen previously. The Exo suit has other abilities as well that allow soldiers to more easily scale surface, drop from high places, and — as seen with the cloak — stay out of sight, but some of these appear to be contextual.

Sledgehammer didn’t get into the specifics, but Advanced Warfare‘s single player story does feature — for the first time in a Call of Duty game — an upgrade system that allows you to spend accumulated points on improving different Exo abilities.

Toys of war. 


There’s also an assortment of new gear to play with in Advanced Warfare. Players can dig into a whole new class of directed-energy weapons, which fire sustained, laser-like beams. They don’t use ammo in the traditional sense, but you can only fire for so long before the weapon needs a few seconds to cool down.

We also got a peek at a couple of the game’s new grenade options, which fill both tactical and offensive roles. Threat Grenades popped up during the Microsoft press conference demo; they highlight any nearby enemies as red silhouettes, providing intel on the surrounding area. Seeker Grenades hover in mid-air for a few seconds after they’re thrown before homing in on the nearest enemy. And Contact Grenades — as you’ve probably gathered from the name — explode on contact.



Presentation

The art of advanced war. 


The little we’ve seen of Advanced Warfare looks sharp, if typically Call of Duty. There are visual improvements that take advantage of new console hardware, but more immediately noticeable is the sci-fi future style that pervades everything.

The HUD-free interface in campaign mode imparts information to the player in a more organic way than we’ve typically seen. Augmented reality is what’s key here. Holographic displays deliver all of the vital details, from the ammo count displayed on your gun to the all-purpose grenades with a scrolling marquee that informs you which type is currently armed.


Takeaway


Seeing Call of Duty: Advanced Warfare in action for the first time gives a clear sense of what Sledgehammer is trying to accomplish with its near-future vision of warfare. The team has a tough balance to strike here in delivering the familiar flavor of action that’s made the series such an enduring success while introducing new control mechanisms that change up the gameplay in not-so-subtle ways.

There are many more questions to be answered before the game bows on November 4 for PlayStation/Xbox consoles and PC, but our first impression after seeing Advanced Warfare in action is that — as first promised — power does indeed change everything
Far Cry 4 villain voiced by BioShock Infinite star

Far Cry 4 villain voiced by BioShock Infinite star


Sharp-eared gamers noticed a familiar voice in yesterday’s E3 trailer for Far Cry 4 when its colorful villain, Pagan Min, came in and stole the show with a bit of brutal henchman-murdering. Now that his voice is out in the ether, actor Troy Baker has been able to confirm his involvement via Twitter.

Baker has become one of gaming’s leading men in recent years, earning heaps of critical praise for his role in games like BioShock Infinite (Booker DeWitt), The Last of Us  (Joel), and Batman: Arkham Origins (The Joker). The actor’s string of hits shows no sign of slowing down, with the recent announcement that he will also feature prominently in the upcoming Middle-earth: Shadow of Mordor.

Far Cry 3‘s Vaas Montenegro became an immediate fan-favorite as one of the most richly-painted characters in recent gaming memory. Clearly Ubisoft knows to stick with what works by bringing in such top talent for their antagonist again. Time will tell whether Pagan Min will be able to charm us like Vaas.

PLAY TITANFALL FOR FREE ON PC

PLAY TITANFALL FOR FREE ON PC


You can play Respawn Entertainment’s robot-riding shooter Titanfall for free via Origin this weekend, compliments of EA. It’s the first game featured in the publisher and Origin gatekeeper’s new Game Time promotion, which provides rotating, free access to popular titles in the EA stable. The announcement notably comes right as Valve launches its notorious Summer Sale for Origin’s primary competition, Steam.

Once installed via Origin’s Free Games page and launched, the Game Time clock starts ticking down in real time, giving you 48 hours to get in on the wall-running, Titan-blasting fun. That clock continues whether you are playing or not, so be careful to only start when you’ve got a chunk of time to commit. The game is otherwise completely unrestricted while the clock is ticking, and your progress is saved even after the time runs out. You can pick up exactly where you left off, should you choose to buy the game.

If you already own Titanfallthis is either a great time or a terrible time to suit up and get back in the action, depending on how you feel about a flood of new pilots swarming the servers.

Titanfall is just the beginning of Game Time, so keep your eyes peeled for announcements of other games with different time limits coming in the future.

Dead Rising 3 comes to PC on September 5

Dead Rising 3 comes to PC on September 5




Capcom’s Xbox One-exclusive launch title, Dead Rising 3 sheds that exclusivity this September 5 when it comes to PC (via Steam), the publisher confirmed.

The tongue-in-cheek zombie slaughter-fest looks better than ever with improved textures on characters, environments, and objects. The PC release is also able to run at a full 1080p (or higher), as monitors and video cards allow. As a Steam release, expect the usual suite of enhancements, such as achievements, trading cards, and cloud saving. 

Capcom confirmed (via Siliconera) that the four DLC chapters released as part of the Xbox One season pass are also part of the PC release, but the recently-released Super Ultra Dead Rising 3 Arcade Remix Hyper Edition EX Plus Alpha DLC mode remains an Xbox exclusive. The other four DLC packs each center around a new main character to provide another perspective on the zombie apocalypse. Capcom has not yet confirmed exactly when and how the DLC will be made available for PC.

Set 10 years after the events of the previous game, Dead Rising 3 casts you as Nick Ramos, a young mechanic trying to rally survivors and escape the overrun city of Los Perdidos before the military bombs it out of existence. Players utilize Nick’s aptitude with machines to combine scrap found around the city into a mind-boggling array of zombie-slaughtering implements and vehicles.

Pre-order the game now from the Steam store; it’s available at a 25-percent discount until 1pm ET tomorrow, June 21, as part of Steam’s annual Summer Sale.

PLAYSTATION 4 VS. XBOX ONE

PLAYSTATION 4 VS. XBOX ONE




The Xbox One£371.99 at Amazon and PlayStation 4$350.00 at DelightStore LTD are here. They're ready. They're available. And they're inevitably going to be compared with one another. If you want to get a new video game system, these two are the frontrunners of the current generation, with several years of games ahead of them and loads of new hardware and features. We put the Xbox One and PS4 against each other in a variety of categories to determine which system comes out on top.

Price
The PlayStation 4 is a full $100 less expensive than the Xbox One, winning the price war decisively. Depending on your gaming preferences, you might actually see savings greater than $100 by getting the PS4 over the Xbox One.

Both Microsoft and Sony offer premium subscriptions to their online services. Xbox users can get a year of Xbox Live Gold for $60, and PlayStation users can get a year of PS Plus for $50. For both systems, this premium service is required to play multiplayer games online. However, the Xbox One also requires Xbox Live Gold to use any online media services or the OneGuide feature, as well. The PS4 can run Netflix, Hulu Plus, and other apps without a PS Plus membership. PS Plus can still be beneficial to gamers of all stripes, though, since it tends to offer many more and varied free (as part of the subscription) games than Xbox Live Gold currently does.

Winner: PlayStation 4
Hardware
Now that both systems are out, arguing about the technical specifications seems moot. On paper, the PlayStation 4 has a slight edge thanks to using GDDR5 RAM instead of the DDR3 RAM used in the Xbox One, but besides that their hardware is incredibly similar. Both have 8-core AMD CPUs, 8GB of memory, 500GB internal hard drives, and Blu-ray optical drives.

Because of differing architectures and operating systems, benchmarking and directly comparing the Xbox One and the PlayStation 4 is effectively impossible. They're so similar we can't declare one to be superior based on specs, and they're different enough that we can't directly compare performance. At this point, it's up to developers to get the most out of either console, and whether one truly shines as more powerful will only be revealed with new games and how they perform. Different games might run at 720p or 1080p, or 30fps or 60fps, between the different systems. But there's no single, set winner here.

Winner: Tie
Controls
You need a good gamepad to play games, and both the Xbox One and PlayStation 4 have them. The Xbox One gamepad is a slightly updated version of the Xbox 360 controller, with a slightly more rounded feel and trigger buttons that offer individual force feedback. The DualShock 4, the PS4's gamepad, is a completely overhauled controller that keeps the best parts of the DualShock 3 gamepad and fixes the worst. The analog sticks feel better, the triggers are more responsive, and the controller just feels nicer in the hand. It even features a built-in speaker and a potentially useful but so far underutilized touchpad in the middle. The only problem with the DualShock 4 is the light bar that marks which controllers are on and assigned to which players. You can't turn off the light bar or even dim it, and if your HDTV is glossy you'll probably catch an irritating glare from it if you don't cover it up.

The Xbox One gamepad is great, but the DualShock 4 is outright excellent with a few irritating or puzzling features. Neither should be considered a deal-breaker because they both play very well, but the DualShock 4 is simply the most comfortable gamepad we've tested yet.

Winner: PlayStation 4
Games
The Xbox One and PlayStation 4 are each less than a year old, and that means they're both dealing with the early doldrums known as the launch lineup. Each system has a handful of excellent games, but the best titles are coming in the next year or two.

Most major games are available for both systems, like the Call of Duty, Battlefield, Assassin's Creed, and Madden franchises. Each console has a few notable exclusives, though. The Xbox One boasts Killer Instinct, Dead Rising 3, and Forza Motorsport 5. The PlayStation 4 has the less impressive Killzone: Shadow Fall and Knack. Neither set of exclusives is enough to justify the purchase yet, and upcoming titles look much more interesting than what's available now. The Xbox One will get the highly anticipated Titanfall, while the PlayStation 4 will get less notable but still intriguing The Order: 1886, InFamous: Second Son, and Driveclub. Expect the biggest games of the next year (excluding Xbox One and Windows-exclusive Titanfall) to be cross-platform titles, though.

Winner: Tie
Online Services
Whether you want to play games online or watch Netflix, you need to connect your game system to the Internet. The Xbox One uses Xbox Live, and the PlayStation 4 uses the PlayStation Network to access online services. In both cases, you need to purchase the premium subscription plan (Xbox Live Gold for Xbox Live, PS Plus for PlayStation Network) to play games online. However, for streaming media services like Netflix and Hulu Plus, only the Xbox One requires Xbox Live Gold. You can use any app on the PlayStation 4 without a PS Plus membership. PS Plus also offers some better benefits than Xbox Live Gold thanks to a regular rotating list of free games. Xbox Live Gold has a handful of free titles, but PS Plus offers more and refreshes them more often.

Winner: PlayStation 4
Camera
The Xbox One includes the Kinect camera, which provides voice control and facial recognition for the system and offers several useful features. The PlayStation 4 doesn't include a camera, but the optional PlayStation Camera offers similar functionality. The PlayStation 4's voice controls are much less flexible or sophisticated than the Xbox One. Microsoft's console is also the only one that can use Skype, and without video chat there's little reason to consider spending the extra $60 on the PS4's camera.

Winner: Xbox One
Media Features
Both the Xbox One and PlayStation 4 can play Blu-ray movies and access a variety of online services like Netflix and Hulu Plus. The Xbox One goes an extra step with its television integration. An HDMI passthrough lets you run your cable or satellite box through the Xbox One, and an infrared blaster in the Kinect can control it. This incorporates live television through your cable or satellite provider into the Xbox One's menu system, giving Kinect-based voice control over live television. The OneGuide program guide displays both live television and what content is available on services like Hulu Plus and Machinima, giving you total control over what you watch without having to pick up a remote or a gamepad. Even if you don't want to use voice controls to change channels, you can simply enjoy a split screen view of what's on television while you play your favorite game or browse the Web, thanks to the Xbox One's Snap feature. In bringing all of your home entertainment together into one HDMI input, the Xbox One wins by far.

Winner: Xbox One
Totals

By the numbers, the PlayStation 4 wins. Of course, "by the numbers" assumes no weighting between categories, which makes simply tallying points meaningless. The PlayStation 4 has an edge in price and a much nicer (if irritatingly lit) controller, but the Xbox One jumps far ahead in media features if you don't mind both the $100 extra on the system and the $60 per year for a subscription to Xbox Live Gold. The PlayStation 4 is economically superior as a pure gaming system, but the Xbox One is superior as a comprehensive media hub that doubles as a game system. Either way, as always, the biggest determining factor should be which games you want to play, and which platform will have them.

Xbox OnePlayStation 4
Launch DateNovember 22November 15
Price$499.99$399.99
Processor8-Core AMD Custom Microsoft CPU8-core x86-64 AMD "Jaguar" CPU
Memory8GB DDR38GB GDDR5
Storage500GB hard drive500GB hard drive
CameraKinect 2 (1080p)Not Included
Online ServiceXbox LivePlayStation Network
BluetoothNoneBluetooth 2.1
4K SupportYesYes
Media FormatBlu-ray (Blu-ray and DVD movies)Blu-ray (Blu-ray and DVD movies)
Motion ControlKinect 2DualShock 4,
PlayStation 4 Camera (Optional)
Confirmed Exclusives
Titanfall
Dead Rising 3
Killer Instinct
Halo 5
Project Spark
Forza Motorsport 5
Quantum Break
Ryse: Son of Rome
Sunset Overdrive 
InFamous: Second Son
Killzone: Shadow Fall
Driveclub
Knack
Shadow of the Beast
Deep Down
The Order: 1886
Resogun
How to use a PS4 DualShock 4 to play PC games

How to use a PS4 DualShock 4 to play PC games

Sony launched its Playstation 4 console this past fall and included with the next-generation console was its next-generation controller. The DualShock 4 debuted with an impressive set of features, allowing it to quickly supplant the DualShock 3 among Sony loyalists. Though slightly heavier, the DualShock 4 improved its analog sticks and triggers while also adding a revolutionary capacitive touch pad.

Perhaps one of its greatest features was Sony’s commitment to making the DualShock 4 compatible with Windows-based PCs right out of the box. However, the promised compatibility proved not to exist quite like Sony promised, nor does Sony offer an official set of drivers for the DualShock 4. Unfortunately, this leaves much to be desired for PS4 owners hoping to use the solid DualShock 4 over a traditional keyboard and mouse for Windows-based gaming.

Worry not, the use of a PS4 controller on your PC is no longer a pipe dream. Thanks to a Sony-loyal programmer, an adapted set of drivers exists which tricks your computer into thinking you’re using an Xbox 360 controller. So to help you download and execute the required programs we’ve put together this simple step-by-step walkthrough. What follows is our comprehensive guide on connecting a DualShock 4 controller to a Windows based PC.

Additionally, take a look at our guides to connecting PS3 controllers and Xbox 360 controllers to a PC. 

Step 1. Download the latest Xbox 360 controller drivers


Before you locate the required drivers you’ll need the most recent Xbox 360 controller drivers from Microsoft’s website – we’ll be essentially treating the PS4 controller as an Xbox 360 controller, at least as far as Windows is concerned. Just select your operating system from the drop-down menu on the site and click Download.


Locate the program file and open it to start the installation process. After clicking I accept this agreement, click Next and the drivers will install to your computer in a matter of minutes.
































Note: In addition to the Xbox 360 controller drivers you’ll need the latest edition of DirectX 
RuntimeMicrosoft .NET 4.0, and Visual C 2010/2012 Runtime installed on your computer. Each are available via the Microsoft website and require just a few clicks to download and install.


Step 2. Download and install the latest DS4Tool


With the drivers installed, head over to the PCSX2 forum and download the latest version of the DS4 tool. PCSX2 contributor InhexSTER developed the tool specifically for DualShock 4 controllers and modeled it off the DS3Tool, which allows the use of DualShock 3 controllers on a PC.

Scroll down to the attached files in the forum thread and select the latest DS4Tool (which at the time of this writing was 1.2.2). After you download the file, locate the folder titled “DS4Tool 1.2.2″ and extract the contents. Make sure to save the extracted contents in a location easily accessible on your computer.

After the contents finish extracting, open the folder titled “Virtual Bus Driver.” Once inside, choose the ScpDriver file and click Install after it opens. Close completely out of the SCP Virtual Bus Driver Installer program when the installer is complete.


Step 3. Connect your DualShock 4 controller to your PC

There are two ways to connect your DualShock 4 controller to your PC, either via a USB connection or Bluetooth. We recommend connecting via a USB connection due to its reliability as well as the fact some Bluetooth chipsets aren’t compatible with the DS4Tool.

Note: if you’re having issues connecting your DualShock 4 controller try closing all other applications and connecting it again with a USB cable.

With the controller connected, navigate back to the DS4Tool folder and open the ScpServer file. When the window opens your PC should recognize your DualShock 4 controller and allow you to modify some of the controller’s options.



















The Options window allows you to change the color of your DualShock 4′s light bar and the intensity of the light. You can also control how much the controller rumbles and if you want the touchpad to control your PC’s mouse pointer. If you want to customize the button layout of your DualShock 4, click on the button which says Custom Control Mapping to change any of the default button arrangements.

Once you’ve finished tinkering with the options your DualShock 4 is now ready for use with any of your PC games. Keep in mind the DS4Tool is still in beta so there are still some bugs. If you encounter any bugs, or the program shuts down, simply reboot the ScpServer application and re-sync your controller.

Did this walkthrough help you use your DualShock 4 controller on your PC? Let us know of any issues in the comments section below.




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